It’ll be more lit than the 4th.
After just over three years since the last, their newest creation is a party-based role-playing game set in a purgatory, where the player’s goal is to lead a bunch of exiles to ‘freedom’ (whatever that is). On your journey you’ll come across opposition, who also want to be free, but you’ll just have to crush them in the game’s three-versus-three battle systems and be on your way. If they end up crushing you, however, do not fret! Pyre is very forgiving, and will let you recover from your shameful defeat and continue on your quest.
We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.