Project Remedium is an upcoming first-person shooter that takes place inside the human body.
The video game industry isn’t fair. Many terrible games get into the spotlight without deserving to, and many great ones get drowned out by those terrible games. Project Remedium is one of the games that deserves to be noticed a lot more. It raised US$7,000 on Kickstarter (you could consider that relatively successful for a game that isn’t out yet), but it deserves more coverage from the big media, which it will hopefully get closer to launch. We’ve been given a demo version of the game to play with, thanks to its developer (Atomic Jelly) and publisher (PlayWay).
The player takes on the role of Nano+, a medical nanobot inside a human’s organs, attempting to destroy all disease and repair the body. This involves doing a bunch of things, such as shooting bad guys, completing quests that other robots set for you, turning green things blue, shooting a few more bad guys, grappling to new areas and completing their quests, and so on. Essentially, your goal is to make sure there’s nothing inside that human except good things.
You have two guns, each with a small variety of different fire modes, such as single shots, rapid shots, precision lasers and explosive shots, as well as a grapnel launcher so you can swing around like Spiderman. Beware, you can run out of energy/ammunition very fast if you’re not taking care, but it regenerates over time; still, you’d better keep an eye on your ammo.
Upon killing enemies, you can pick up little orbs of different colours that they drop which allow you to craft boosts that assist you in different ways. There is also a skill menu which gives you access to unlocking a bunch of different stuff, ranging from dealing extra damage to enemies to healing your current organ more for completing quests.
The game’s visual style is extremely pretty for a maze of blood-filled caverns, and I love how Atomic Jelly has combined human organs with modern, industrial buildings. It’s like a little factory down there! The atmospheric sound effects and music are also a nice, necessary touch.
I’ve played the game for a little over two entertaining hours. I have had a couple of issues, one being low framerate in a few busy areas of the body, and the other being the game crashing once. I am confident that these issues will be ironed out though, and that the game will be almost flawless when it is officially released.
Project Remedium is gold, waiting to be struck.