Prison Architect Dev’s ‘Scanner Sombre’ Coming Tomorrow

Correct-o! Introversion Software has announced the atmospheric ‘cave exploration experience’ will be releasing tomorrow.

I’m not a huge fan of ‘experiences’, or rather, games that claim to be so. Scanner Sombre, though, actually looks quite compelling. You play as a person holding a laser gun which puts lots of little dots on things. From the launch trailer visible below, we can tell that it’s going to be eerie and it’s going to have a lot of mystery behind it.

I could only say, from watching that trailer and viewing the game’s page on Introversion’s website, that the concept looks interesting. Here is what the people behind it said:

Scanner Sombre began life as a short experimental prototype, created in a little over a week during the long Prison Architect alpha. We wanted to create something completely different to Prison Architect, and very different from any game we’d made before. Scanner Sombre is intended to be a deeply atmospheric experience, inspired by similar games such as Gone Home, Dear Esther, and Proteus.

Armed only with a LIDAR gun, you must explore and ultimately escape the cave. As you explore your ‘point cloud’ becomes more and more detailed and expansive.

That is enough to frighten me. ‘Armed only with’ — what does that mean!? Will we have to fight things? Will we have to run from things? Will things just exist and not bother us, but just stand there, seeming like they’re going to bother us? Or will there be absolutely nothing representing anything we should be afraid of? We’ll have to wait and see.

The game releases on the 26th and will be priced at US$12, reduced to $10 as a launch sale.