Some unfortunate Battlefield 1 players are being banned by the game’s anti-cheat engine – FairFight – for playing too well, and they’re not happy. Well I don’t blame them.
Nobody likes cheaters. I don’t like them, I’m sure you don’t like them, my grandmother doesn’t like them, her rainbow lorikeet doesn’t like them, nobody does. They’re an absolute waste of space and precious game time. And my K/D ratio. FairFight seems to be taking this a bit too seriously, though, and might have to be redesigned or replaced; if the developers care enough, that is.
The mechanic, which was first adopted in Battlefield 3 and has been taken advantage of in all Battlefield titles ever since, uses a system called Algorithmic Analysis of Player Statistics (AAPS). Essentially what this does is it checks to see whether a number of the player’s statistics (kill/death ratios, kill streaks, score, etc.) have exceeded the average player’s level of skill. If it comes through positive, the system then checks for irregularities in the player’s gameplay (such as abnormally long kill distances, too much score per minute, etc.) and comes to a conclusion. If it decides that isn’t the way someone should be playing, they get banned.
This has been the case with numerous people, including streamers and hardcore fans who have played the game competitively. One person who this affected is Minidoracat, a dedicated Battlefield 1 streamer who is currently ranked fourth in global leaderboards. He was kicked from the server mid-game and was temporarily banned for one week.
Another example is kL-Spazmo and his friend Blitz, who are both very Battlefield-enthusiastic and both got kicked and permanently banned. Prior to his ban, Spazmo had logged over 2,800 hours in Battlefield titles without cheating. He also put up a Reddit discussion about the situation that you should give a read if you’re interested. Note: the following video is from Blitz’s YouTube channel because Spazmo’s video disappeared. It is slightly shorter and only shows Blitz’s ban, Spazmo was banned a few moments later.
One final example is SpartanHoplite, who ended a game with a whopping 202/8 kill to death ratio using a bomber plane alongside a few very talented friends, and was subsequently banned. He has posted a video showing footage of the very cooperative gameplay with his friends on Fao Fortress in a 64-man Operations lobby that took place before the permanent ban.
Something needs to be done because you shouldn’t have to worry about getting banned for being too good at the game. Luckily, some people, including Spazmo, managed to contact DICE producer Ali Hassoon, to which he replied. Other unjustified ban victims might not have been so fortunate.
Numerous other players’ games and accounts have been impacted, and some people have claimed that they’re afraid to play the game again in case they get banned. Maybe it’s time to scrap FairFight and go back to the traditional check-their-files or record-their-gameplay methods. Your move, EA DICE.